Gotham Knights Video Analyzes Concerns With the Combat

While still unfinished and unpolished, Gotham Knights’ combat is already critiqued by fans who believe its visuals could be improved.

Gotham Knights fans now have a thorough idea of how combat functions between Batgirl, Robin, Nightwing, and Red Hood. Each character has unique abilities and mechanics that set them apart, and players have the option to play as one or all of Gotham Knights‘ playable protagonists in single-player or two-player co-op.

This week’s Gotham Knights gameplay walkthrough finally offered a look at Nightwing and Red Hood, whose unique gameplay mechanics were previously a mystery. Since this reveal, fans have shared both their pleasure and discontent with how the gameplay looks in comparison to Gotham Knights‘ first gameplay presentation with Batgirl and Robin. Gotham Knights still has five months before its scheduled release date, but one fan has already noted some issues that they have with the combat that Gotham Knights decided to share on Tuesday.


Redditor u/BeansWereHere takes an investigative look at Gotham Knights‘ newest combat demo at half its normal playback speed. At this speed, and with edits that pause the demo on certain frames, BeansWereHere points out several instances where the character model’s attack animation is not synced to its hit confirmation and supposed status effects. Yellow slashes are noted before Nightwing’s attack lands, for example, that are followed by an out-of-place “explosive effect.” Likewise, BeansWereHere makes note of what they call “moon walking.”

“Moon walking” is the term used to describe when the character floats between strikes on two or more enemies, and they slide back and forth with animations in-between. In this gameplay demo, Nightwing slides along the rooftop on his knees and gracefully flips and spins to reach the next enemy AI. This is what WB Games Montreal Game Director Geoff Ellenor described as ping-ponging, which is representative of Batman: Arkham‘s Freeflow combat.

Some fans argue that exceptions were made to Batman: Arkham‘s evident “moon walking” due to how smooth and fast its animations were. Besides, Batman: Arkham‘s “moon walking” only ever became truly chaotic when players received exceptionally high combo scores, thus making the character’s attacks faster and stronger. Fans ultimately wish that Gotham Knights‘ animations looked as smooth, particularly because Gotham Knights has been confirmed as a next-gen console exclusive.

Later in the demo, Nightwing’s hit sparks are blue instead of yellow, and the character can be seen using an elemental cryostasis status effect. This may suggest that the yellow color and perceived explosive effect are specific status effects that Nightwing had equipped at the start of the demo. However, there are still apparent desync and delay issues that BeansWereHere correctly points out. WB Games Montreal still has time to polish Gotham Knights and hopefully fix the issues that fans have perceived from its latest demo.

Gotham Knights is currently scheduled to release on October 25 for PC, PS5, and Xbox Series X/S.

Source: Gamerant

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