Dr Disrespect Has Interesting Idea for Balancing Controller Vs. Mouse and Keyboard Gameplay in His Game

Dr Disrespect is well known in the world of gaming for a lot of reasons. For example, he has a persona that is instantly recognizable to his numerous fans on YouTube due to his black mullet, red vest, and cool shades. However, beyond his over-the-top attitude, the Doc also has a history with game design. And not long ago, he decided to put that passion back to work as he announced last December that he had started his own AAA development studio called Midnight Society in order to make a new video game.

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Despite details about the project being sparse, every now and again, fans learn some possible ideas for the game from the Doc himself during his weekly live streams. Recently, Dr Disrespect revealed an unusual way to potentially balance the power of aim assist on a controller against the precision aim of a mouse in his game. During a recent live stream on YouTube, a viewer in his chat implored the Doc to not add aim assist to his game. Unsurprisingly, the YouTube streamer was quick with an answer. However, his response likely caught some fans off guard.


Many long-time fans of Dr Disrespect know that he has often complained about aim assist ruining his matches in various games, such as Call of Duty: Warzone. Despite this, the Doc shockingly admitted that the feature had its place in video games. “You’ve got to have a little bit of aim assist, right?” he said. According to Dr Disrespect, he was afraid that removing the feature altogether would result in controller players being “absolutely destroyed by PC players.”

With that being said, Dr Disrespect revealed that he had a “multi-million dollar idea” for a mode that would eliminate aim assist. However, he noted that there would be an added incentive for players to continue playing his game on a controller. Based on comments from the Doc, gamers that play on a controller without aim assist in this mode would earn rarer loot or possibly more XP as a reward, making the risk/reward substantially more significant.


It is worth mentioning that the YouTube streamer suggested this idea as an LTM, meaning that he possibly does not think it would work as a permanent fixture of a game. This is understandable for an obvious reason; while the loot would be better, those playing without aim assist could get increasingly frustrated losing to those with a competitive advantage. Conversely, the sense of accomplishment and the added loot for controller players that defeat mouse and keyboard players without aim assist cannot be understated.

It is exciting for many fans of Dr Disrespect to hear him discuss potential plans for Midnight Society and his in-development project. Time will tell if this unique type of LTM suggested by the Doc during his recent live stream ever gets included in his upcoming game.


Source: Dexerto


Source: Gamerant

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