Cyberpunk 2077 Developer Responds to Criticism About Lack of Police Chases

A question about the lack of police chases in Cyberpunk 2077 is met with a pair of understandable answers and a mention of Elden Ring and Sonic.

Cyberpunk 2077 was one of the most hyped games released last year and one of the biggest disappointments upon that release. Filled with glitches and bugs, the launch was a disaster, and CD Projekt Red only now settled the launch lawsuit filed against the company over it.

As an open world game and a finished product, Cyberpunk 2077 left many players disappointed. That said, its developers still stand behind the game and are fairly open about the effort that went into it. One of them, Quest Director Pawel Sasko, even started streaming the game regularly and answering questions.


One of those questions came during a stream and asked about the lack of police chases in Cyberpunk 2077. For those unaware, Cyberpunk 2077 does not have the traditional police responses that games like GTA and Watch Dogs have, where the severity level ramps up and the police appear after a while. Instead, cops spawn in around the player, but don’t chase them if they run.

Sasko first responded by pointing out that not every open world game has police responses, mentioning that Elden Ring and Sonic Frontiers likely won’t have those either. Granted, neither of those games has a police force (that anyone knows of), but it seems the question was more directed towards games that do. The comment stirred up some serious backlash against Sasko, but it should be noted that his resonse in the above video was not complete. His final answer was that they simply had not had time to implement police chases. While it’s likely the fastest cars in Cyberpunk 2077 could outrun them anyway, this was clearly not a popular choice.

Looking at the state of the game it’s not hard to believe that implementing police chases was not a priority. It has frequently been pointed out that driving in Cyberpunk 2077 is not the best, and it is likely the priority was ensuring that feature worked before adding another element to it. It’s not an unpopular Reddit opinion on Cyberpunk 2077 that the game is bad, but it seems to be an unpopular one that the developers deserve some slack if the response to this answer is any indication.

Sasko’s co-host attempted to add another answer, mentioning the decision came from a desire to provide the best narrative situations to players. Regardless, this is an issue that has been fixed with mods, and if the latest positive reviews of Cyberpunk 2077 are any indication, the game is headed in the right direction.

Cyberpunk 2077 is out now for PC, PS4, Stadia, and Xbox One with PS5 and Xbox Series X/S versions in development.

Source: Gamerant

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