Call of Duty Warzone Players Claim Hit Registration Is Worse on Caldera

Call of Duty players are reporting massive hit registration issues on Warzone’s new Caldera map, with frustrations rising in the community.

Call of Duty: Warzone has had its fair share of issues over the years, and its latest version – featuring the WW2-themed Caldera map – seems to be particularly problematic. Since the latest mainline update, players have been noticing massive hit registration issues while playing Warzone, with no way to tell what might be causing them.

According to experienced Call of Duty: Warzone players that first noticed there was something off, the game simply ignores confirmed hits on target. In some cases, the issue is so severe that on-screen hit feedback can’t be relied upon, with hit-markers popping up while there’s no actual damage being done to the player, adding even more randomness to otherwise chaotic PvP encounters on Warzone‘s Caldera map.


Reddit user TheTrueAICapwn posted about this issue, citing egregious problems with how hit registration currently works. Other users have agreed with them, too, all pitching in with similar examples where Warzone locally registers them dealing damage to other players, but doesn’t seem to sync that information with the server. Some players have also said that they generally noticed a lot of desynchronization while playing the latest Call of Duty content, with problems even in Call of Duty: Vanguard‘s regular multiplayer modes.

Alongside all-new content that periodically gets released for Call of Duty Warzone, the launch of Caldera came alongside the Ricochet Anti-Cheat software, which very well could be a part of the problem in this case. Hit registration has historically been a fiddly thing in Warzone, and it’s not a big stretch to imagine changes to the game’s network infrastructure could cause problems elsewhere. In fact, players have previously claimed that Ricochet caused problems with how Warzone calculates damage.

Even experienced Call of Duty: Warzone players feel that something is off about the game’s netcode since the launch of Caldera. With reports of desync and hit registration problems coming in from all sides, Activision and Raven Software seem to have their hands full at this time. The issue also hasn’t yet been recognized in an official capacity, so there’s no telling whether a fix could be coming soon.

Though connectivity problems and server desync are a given in most multiplayer-heavy games, it would seem that Call of Duty: Warzone just can’t catch a break. Having originally launched as part of a big update for Call of Duty: Modern Warfare in 2019, Warzone has seen three games’ worth of content rotated in and out of availability. It’s possible that some of these Warzone bugs are present due to the game mode not being originally designed for such massive content shifts and revamps, but that’s just speculation at this time.

Call of Duty: Warzone is currently available on PC, PS4, and Xbox One.

Source: Gamerant

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